Now that his parents have taken over the mill and have a house in the village, Maxwell decides to leave the monastery and go live in Boggsgate. There he can continue his investigation into a ring of conspirators who conspire against the Crown. After having been awake for hours Dagar is finally resting. His dreams … Lees verder Part 10: Wolfslayers.
Blog
Part 9: Prophecy.
The group decides to use the three suits of armor they found. Mitch dons the one they found at the entrance and Dagar the one from the small room where the rings where. Ashera can only fit the rough looking armor from the room with the mural of the Orc as that is the smallest … Lees verder Part 9: Prophecy.
Part 8: History.
When the group comes out of the passageway they enter a room that feels cold and ancient. A complete suit of armor is hanging in a corner with a big layer of dust over it. They see a clean fireplace. A table with a wooden box and a chest. On the wall is a mural … Lees verder Part 8: History.
Part 7: The Downfall of Masheth.
Mitch is tidying his house as later that evening Kat will celebrate her birthday at his place. While sweeping the hallway, sunlight reveals a hidden trapdoor under the stairs. Before he can discover what this is Dagar shows up with left-over dinner from the inn. After dinner and some conversation Dagar goes off to sleep … Lees verder Part 7: The Downfall of Masheth.
Part 6: Dreams.
Deep into the night Ashera is busy with making better healing potions. An hour before sunrise she falls asleep. Maxwell is woken up on command of the abbot. Before the monk leaves Maxwell's cell he tells Maxwell that the Border Guard Tower is under attack. When Maxwell arrives at the abbot a horse is standing … Lees verder Part 6: Dreams.
Part 5: Bonds.
The farm is taken over and the women are freed. Out of thankfulness Gru Fasot gives everybody a necklace with two animal teeth. She tells that the teeth are enchanted and that when they break one it will transform them into a wolf, a rat or a crow for an hour. She also says that … Lees verder Part 5: Bonds.
Part 4: More than you think.
After the bite attack of Ragassa the farm is on high alert. Soldiers on horseback race out of the gate. A dog and his handler start to search for Ragassa. And when the dog nearly has his prey, Mitch kills it with two shots. Gil send out more men. A chase starts. Mitch and the … Lees verder Part 4: More than you think.
Part 3: Hard Choices.
While everybody tries to get some sleep, Toar is driving the cart. Dreams plague Dagars sleep, and his nightmare wakes everybody. Seeing the little green skinned girl for the first time Dagar pulls his weapon to kill. The rest manages to wrestle the weapon from him and introduce Gru Fasot. Feeling somehow refreshed after the short … Lees verder Part 3: Hard Choices.
Dream Part 2: Magaia – Dagar Dreams.
"Dagar... Dagar wake up." An ethereal female voice that comes from nowhere and everywhere commands you to wake up. "You need to get away from here, you need to get away from here. Dagar, wake up. Move... now!" Your heads hurts, blood is flowing into your eyes from a wound on your head. Your horse … Lees verder Dream Part 2: Magaia – Dagar Dreams.
Part 2: True nature.
Deciding that everything must be destroyed and that the information they found must be handed over to the mayor, Dagar, Mitch and Ashera leave the cave and stumble into Gil and his soldiers. Gil feeling the presence of Mitch starts to challenge him, and a fight in the dark erupts. It ends when Dagar pulls … Lees verder Part 2: True nature.
